Hide In Hide


Hide In Hide is a small rhythm-based game I built back in college with a few friends.
The idea was simple but fun: you play as a wolf sneaking into a herd of sheep.
To stay disguised, you have to hit the right inputs on the beat, mess it up, and your cover’s blown and the shepard will shoot you.

Hide in Hide

It started out as a game jam project where we just wanted to experiment with rhythm mechanics and 3d voxel based visuals. In this project learnt a lot. I worked on the following

  • creating endless scrolling sections for the level
  • handling gesture inputs and mapping them to actions
  • scoring, general bugs and development