Ludo Club
At Moonfrog Labs, I worked as a Game Developer (SE 2) on Ludo Club, a massively popular real-time multiplayer Ludo game.
My contributions included:
- Engine Migration: Migrated the game from Cocos2d-x to Unity3D and refactored the core loop logic using a Finite State Machine design pattern.
- Feature Development: Built multiple features such as achievements and rewards, across both server-side (Node.js) and client-side (C#).
- Tooling Support: Developed functionality for administrative and developer tools to assist CSM and QA teams.
- Live Ops: Deployed and monitored server releases in production, and actively supported live operations, bug fixes, and feature updates.
This project strengthened my expertise in scalable gameplay systems, server-client features, and production support for a large-scale multiplayer title.