Ludo Club


At Moonfrog Labs, I worked as a Game Developer (SE 2) on Ludo Club, a massively popular real-time multiplayer Ludo game.
My contributions included:

  • Engine Migration: Migrated the game from Cocos2d-x to Unity3D and refactored the core loop logic using a Finite State Machine design pattern.
  • Feature Development: Built multiple features such as achievements and rewards, across both server-side (Node.js) and client-side (C#).
  • Tooling Support: Developed functionality for administrative and developer tools to assist CSM and QA teams.
  • Live Ops: Deployed and monitored server releases in production, and actively supported live operations, bug fixes, and feature updates.

This project strengthened my expertise in scalable gameplay systems, server-client features, and production support for a large-scale multiplayer title.

👉 Play Ludo Club on Google Play