Pavan K Rao
Blog - game-engine
    Custom Engine Devlog 1 | Umbra | ECS

    Custom Engine Devlog 1 | Umbra | ECS

    How My custom engine integrates ECS

    game-engine umbra
    Custom Engine Devlog 2 | Umbra | Physics Part 1 Kinematic Integration

    Custom Engine Devlog 2 | Umbra | Physics Part 1 Kinematic Integration

    Teaching Bodies to Move : How My custom engine handles physics, Point object kinematics

    game-engine umbra physics
    Custom Engine Devlog 3 | Umbra | Physics Part 2 Collision Detection

    Custom Engine Devlog 3 | Umbra | Physics Part 2 Collision Detection

    How to check overlapping bodies : SAT and contact generation

    game-engine umbra physics
    Custom Engine Devlog 4 | Umbra | Physics Part 3 Contact Resolution

    Custom Engine Devlog 4 | Umbra | Physics Part 3 Contact Resolution

    How to solve penetrating rigidbodies : Sequential Impulse Solver , Stability and Friction

    game-engine umbra physics
    Custom Engine Devlog 5 | Umbra |  Physics Part 4 AABB Tree Broadphase and Sleep Optimization

    Custom Engine Devlog 5 | Umbra | Physics Part 4 AABB Tree Broadphase and Sleep Optimization

    How to optimize O^N checks, and rdeuce load of physics step : Dynamic AABB Tree and sleeping non moving bodies

    game-engine umbra physics
    Custom Engine Devlog 6 | Umbra |  Multithreading the Engine

    Custom Engine Devlog 6 | Umbra | Multithreading the Engine

    How to create a threadpool based job system

    game-engine umbra threading
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